SHAUN HENG
Game Design || Narrative Design
Experience
GAMBIT GAME LAB
05/2012 - 07/2012
Quality Assurance Lead (Intern)
GAMBIT-MIT Game Lab
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Responsible for ensuring the game, Movmote, fulfill the game desired project outcome and quality for publishing by Game Lab.
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Handling, planning and Observing of external playtest and ensure that questions and data that is required by the team is fulfill.
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Data analysis of Playtest result and presentation of data to team to help improved the game, Movmote.
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Education
Digipen Institute of Technology
08/2015 - present
Bachelors of Arts in Game Design, 2019​
Nanyang Polytechnic
04/2010 - 04/2013
Diploma in Digital Media Design(Games), 2013
Projects
C.O.R.E
08/2017 - present
Lead Visual Designer // Narrative Lead
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Tasked with creating the visual design and narrative for the game to suit the game's mechanics.
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Created the narrative of the game based around the game mechanics of the player using unique physic bending mines and entering the Core of the Earth.
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Creating a stylized look and visual for the game which fit with the lore and the game mechanics
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Due to artistic limitation focus on creating a simplistic visual which bring the World's Narrative alive.
John
08/2017 - present
Lead Game Scripter // Game Designer
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2 man team task with developing a platforming game which is focusing on the narrative of the life of an office worker.
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Created the idea of making platforms into text to make the story the main focus of the game.
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Scripted and program the entire game in Unity Engine.
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Rumble On!
08/2016 - 03/2017
Lead Game Designer // Environment Artist
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2017 Digipen Awards for Best Multiplayer Game
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Tasked as the Lead Game Designer to work with a team of 6 people to create multiplayer game.
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Lead in the game mechanics and design into becoming a game based on the team expectation and requirement.
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Created Multiplayer level design which are specially design for Rumble On! Game Mechanic.
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Design and animate the Environment Art, Skill VFX and Props for the game.
Oscillate
01/2017 - 01/2017
Lead Technical Artist​
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Worked with a team of 8 people into creating a game within 60 hours based on the theme of "Waves".
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Tasked with creating the visual and interactive element of the game and integrate it into Unity Engine.
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Created a simplistic design focusing on the game's multiplayer aspect.
Behind the Glass Door
01/2016 - 03/2016
Lead Narrative Designer // Sound Scripter
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Developed a 3D story-driven poetic experience game using Unity Engine.
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Tasked with the narrative, dialogue and plot of the game and created a mystery narrative where players have to piece together different dialogues to find the truth.
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Created a sound manager which is able handles the game's entire sound library and subtitles as the game is heavily driven by voice-over, interactable sound and dialogue
Skills
Visual Scripting
Basic Knowledge of Visual Scripting and blueprints.
Able to Prototype using Unreal Engine 4.
Cinematography
Experience and knowledgeable in game and film principles of cinematography.
Microsoft Office
Knowledgeable in handling documentation in Word and
data Functions in Excels.
C# Scripting
Basic Knowledge of C# Scripting in Unity Engine 2017. Able to Prototype using Unity Engine
Editing
Experience and knowledgeable in editing game video and short videos/films.
Team Player
Experience in working in small and large team in different projects ranging from Games to Events.
MDA Framework
Advanced Understanding of MDA Framework and Game Mechanics
Game Engines
Unreal Engine 4
Unity Engine 2017
Gamer
Passionate Gamer with years of experiences in gaming on PC, Handheld and Console Platforms.
Narrative Design
Experience in Narrative Design formats and concepts for Games and Films
Adobe Collection
Photoshop
Illustrator
Premiere Pro
After Effects
Movie Buff
Enjoys watching Movies and Television series aside from game and critics and exploring film concepts.