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SHAUN HENG

 Game Design || Narrative Design

C.O.R.E

ROLE

Visual Designer 

Narrative Designer

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GENRE

3D // First Person View // Stealth // Hunting  // Narrative 

ENGINE

 

UNITY

PLATFORM

 

WINDOWS

Visuals

  • The visual was created to be simplistic and straight forward. The use of color play a huge role in guiding the player between interactive and non-interactive elements in the game.

  • The focus on the design of the grass which is a core aspect of the game's stealth element plays a huge role in the visual design as well.

  • The abandon ruins architecture of the game also adapt from many ancient cities such as Babylonian and Mayans. 

Visual Designer

Writing

  • Started with conceptualization of the world before creating the story of main character.

  • The world was written to be Sci-Fi adventure with the message of how ignorance is dangerous.

  • Adapted using the three act structure and circular narrative with the player starting and ending at the same place. 

Narrative Designer

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