SHAUN HENG
Game Design || Narrative Design
SHAUN HENG
Game Design || Narrative Design
C.O.R.E
ROLE
Visual Designer
Narrative Designer
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GENRE
3D // First Person View // Stealth // Hunting // Narrative
ENGINE
UNITY
PLATFORM
WINDOWS
The initial concept and design for the Seaweed. Made it to look outstanding for player to know that they can hide in it.
The final visual look for the seaweed. Stick to a more familiar color of green and blue hue to stand out while making it feel part of the environment.
Props Design for CORE Part 2
Visuals
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The visual was created to be simplistic and straight forward. The use of color play a huge role in guiding the player between interactive and non-interactive elements in the game.
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The focus on the design of the grass which is a core aspect of the game's stealth element plays a huge role in the visual design as well.
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The abandon ruins architecture of the game also adapt from many ancient cities such as Babylonian and Mayans.
Visual Designer
The Core of the Earth which is powered by 3 different type of power source in the story.
Narrative Dialogue in each aspect of the game.
The power orb as a pulling gimmick to lead the player around with the narrative.
Writing
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Started with conceptualization of the world before creating the story of main character.
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The world was written to be Sci-Fi adventure with the message of how ignorance is dangerous.
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Adapted using the three act structure and circular narrative with the player starting and ending at the same place.